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125 | //
// Sky contains a volume information of ra/dec/r in the sky
//
#include <iostream>
#include <vector>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cassert>
#include "msg.h"
#include "cosmology.h"
#include "sky.h"
using namespace std;
static inline double rad(const double deg)
{
return deg/180.0*M_PI;
}
static void compute_bounding_box(Sky * const sky);
Sky::Sky(const double ra[], const double dec[], const double z[])
{
ra_range[0]= ra[0]; ra_range[1]= ra[1];
dec_range[0]= dec[0]; dec_range[1]= dec[1];
const double a_min= 1.0/(1.0 + z[0]);
const double a_max= 1.0/(1.0 + z[1]);
r_range[0]= cosmology_compute_comoving_distance(a_min);
r_range[1]= cosmology_compute_comoving_distance(a_max);
compute_bounding_box(this);
// The x-axis (y=0, z=0) corresponds passes the centre of RA and Dec
dec0= dec_range[0] + 0.5*(dec_range[1] - dec_range[0]);
ra0= ra_range[0] + 0.5*(ra_range[1] - ra_range[0]);
theta0= rad(dec0);
cos_theta0= cos(theta0);
sin_theta0= sin(theta0);
}
static inline void set_cartisian(const double r, const double theta, const double phi, double * const x)
{
// Return cartisian coordinate corresponds to polar coordinate
// theta is measured from xy-plane, not from z axis
const double rcosO= r*cos(theta);
x[0]= rcosO*cos(phi);
x[1]= rcosO*sin(phi);
x[2]= r*sin(theta);
}
static inline void rotate_xz(double * const x, const double theta)
{
// Rotate the vector by an angle theta (radian) in x-z plane
const double cosO= cos(theta);
const double sinO= sin(theta);
double x1= cosO*x[0] - sinO*x[2];
double z1= sinO*x[0] + sinO*x[2];
x[0]= x1;
x[2]= z1;
}
void compute_bounding_box(Sky* const sky)
{
//
// computes the size of cuboid that can enclose the sky region
//
// Output: sky->box[3]
//
const double theta= rad(0.5*fabs(sky->dec_range[1] - sky->dec_range[0]));
const double phi= rad(0.5*(sky->ra_range[1] - sky->ra_range[0]));
assert(phi> 0.0);
assert(phi < 0.5*M_PI); // phi > pi/2 not implemented in this code
const double theta_min= rad(sky->dec_range[0]);
const double theta_max= rad(sky->dec_range[1]);
const double theta0= 0.5*(theta_min + theta_max);
double x[3];
// x-range
double x_min= sky->r_range[0];
set_cartisian(sky->r_range[0], theta_min, phi, x);
rotate_xz(x, -theta0);
x_min= fmin(x_min, x[0]);
set_cartisian(sky->r_range[0], theta_max, phi, x);
rotate_xz(x, -theta0);
x_min= fmin(x_min, x[0]);
sky->right[0]= sky->r_range[1];
sky->left[0]= x_min;
sky->width[0]= sky->r_range[1] - x_min;
// y-range
double y_max= 0.0;
set_cartisian(sky->r_range[1], theta_min, phi, x);
rotate_xz(x, -theta0);
y_max= fmax(y_max, x[1]);
set_cartisian(sky->r_range[1], theta_max, phi, x);
rotate_xz(x, -theta0);
y_max= fmax(y_max, x[1]);
sky->left[1]= -y_max;
sky->right[1]= y_max;
sky->width[1]= 2.0*y_max;
// z-range
sky->right[2]= sky->r_range[1]*sin(theta);
sky->left[2]= -sky->right[2];
sky->width[2]= 2.0*sky->right[2];
sky->centre[0]= sky->left[0] + 0.5f*(sky->right[0] - sky->left[0]);
sky->centre[1]= sky->centre[2]= 0.0f;
}
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