particle.h
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#ifndef PARTICLE_H
#define PARTICLE_H 1
struct Particle {
float x[3];
float z;
float vr;
float radec[2];
float M;
float w;
float flag;
};
#endif
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#ifndef PARTICLE_H
#define PARTICLE_H 1
struct Particle {
float x[3];
float z;
float vr;
float radec[2];
float M;
float w;
float flag;
};
#endif